The project in detail
Captives puts a room behind the screen. The off-axis perspective starts from between your eyes, tracked by ARKit: move your head and the room reveals its walls as if through a real window.
Someone lives inside. They have a life clock, they get hungry, pick up the apples you drop under the light, explore the walls, come up to the glass when you knock on it, and shield their eyes if you dazzle the room. Tilting the phone rolls the ball, spills the water and drops the apples: the simulation runs at 240 Hz, with the device’s real gravity and inertia.
A native Metal and SwiftUI project, in development for iPhone and Mac.



