Ængine

A fully physical Pawn for Unreal, in VR and on screen: everything you touch is a real object.

  • In development
  • Unreal assets
  • XR
  • 2022
Ængine, project image

The need

In most games, the interface sits on top of the world. You click on menus instead of grabbing, pressing and handling things.

the need

The answer

A complete, fully physical Pawn solution, compatible with VR and screens. Touchscreens, weapons, buttons and levers become real objects, simulated all the way down, that you grab and handle.

  1. Full-physics Pawn, in VR and on screen
  2. Physical touchscreens, buttons and levers
  3. Weapons and objects to grab
  4. A foundation for prototypes and full titles

In motion

Ængine.

Year
2022
Status
In development
Type
Studio product
Platforms
Unreal Engine, VR, PC
Role
Solo: design, asset creation and integration (Unreal).
  • Unreal Engine
  • VR
  • Physics

The project in detail

Ængine is a complete, fully physical Pawn solution, compatible with VR and screens alike. Rather than an interface laid on top of the game, everything becomes tangible: touchscreens, weapons, buttons, levers.

Each element is a real object you grab, press and handle, simulated all the way down. A foundation built to give Unreal worlds uncompromising interactivity, from prototype to full title.

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